LeMo
Immsersive, collaborative music making experience
VR presents people a novel space to design, experience and collaborate. LeMo is a social virtual environment for collaborative music making. It is one of the earliest VR experience that enables people to do so. It provides two people with a shared virtual reality musical interface with which they can make music together.
LeMo, as a VR musical instrument, has been demostrated in Queen Mary Community Festival 2018, and LCR 4.0 (Liverpool City Region) Workshop Moving Face to Face Delivery Online Workshop in 2021, AudioMostly 2021 Workshop Designing XR Musical Instruments.
Research publications based on LeMo has been published in PeerJ Computer Science, ACM Creativity & Cognition (received honorable mention for best paper), IEEE VR Sonic Interaction in Virtual Environments, ACM AudioMostly etc.
Video Clips of LeMo:
Features:
Gesture Design
LeMo support 8 different gestures: finger single click, finger double click, palm single tap, palm double tap palms facing (upward/downward), finger drag, pinch drag, pinch &stretch/squeeze
Gestures to add/remove music interface in LeMo:
Gesture to generate objects
Gesture to squeeze objects
Gesture to explode objects
Gesture to edit music notes
Further information:
Glimpse of LeMo
LeMo I
LeMo II
Publications based on LeMo:
Liang Men and Danqi Zhao. 2021. Designing Privacy for Collaborative MusicMaking in Virtual Reality. InProceedings of Audio Mostly 2021 (AM ’21).ACM, New York, NY, USA, 8 pages. https://doi.org/10.1145/3478384.3478392This is a pre-print version of the following paper:Liang Men and Danqi Zhao. 2021. Designing Privacy for Collaborative Music Makingin Virtual Reality. In Audio Mostly 2021 (AM ’21), September 1–3, 2021, virtual/Trento, Italy. ACM, New York, NY, USA, 8 pages. https://doi.org/10.1145/3478384.3478392
Liang Men and Bryan-Kinns. 2018. LeMo: Supporting Collaborative MusicMaking in Virtual Reality. In 2018 IEEE 4th VR Workshop on Sonic Interac-tions for Virtual Environments (SIVE). IEEE, Reutlingen, Germany, 1–6. https://doi.org/10.1109/SIVE.2018.8577094
Liang Men and Nick Bryan-Kinns. 2019. LeMo: Exploring Virtual Space forCollaborative Creativity. In Proceedings of the 2019 on Creativity and Cognition(San Diego, CA, USA) (C&C ’19). ACM, New York, NY, USA, 71–82.https://doi.org/10.1145/3325480.3325495
Liang Men, Nick Bryan-Kinns, and Louise Bryce. 2019. Designing spaces to support collaborative creativity in shared virtual environments. PeerJ ComputerScience5 (Nov. 2019), e229. https://doi.org/10.7717/peerj-cs.229
Liang Men, Nick Bryan-Kinns, Amelia Shivani Hassard, and Zixiang Ma. 2017. The impact of transitions on user experience in virtual reality. In2017 IEEE VirtualReality (VR). IEEE, Los Angeles, CA, USA, 285–286.
Related readings:
Gestures Design -- Adding/Removing Objects in Virtual Reality and Gesture Design in LeMo.
LeMo is built in Unity, a full package is available at: https://www.dropbox.com/sh/qlqfjngvz89v6ul/AADCFcSL3KXPfRxJHYcmn5Jpa?dl=0
©2023 by LM